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GVFeaturing Gary Vaynerchuk

The Future of Devices: Will AR/VR Glasses Replace Phones?

AR/VR glasses will become the primary device over the phone a decade from today.

Apr 14, 2026|3 min read|Social Signal Playbook Editorial

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The Claim

the glasses will become the primary device over the phone a decade from today

AR/VR glasses will become the primary device over the phone a decade from today.

Original Context

In the context of rapid technological advancements, Gary Vaynerchuk's prediction at the Intercom conference in October 2025 posits a significant shift in consumer technology. The statement reflects a growing trend towards immersive experiences facilitated by augmented reality (AR) and virtual reality (VR). Historically, mobile phones have dominated personal technology, evolving from basic communication tools to multifunctional devices integral to daily life. Vaynerchuk's assertion suggests a paradigm shift where AR/VR glasses could integrate seamlessly into users' lives, offering hands-free interaction and immersive experiences that phones cannot match. This prediction aligns with the trajectory of technological innovation observed in past decades, where devices like smartphones have continuously replaced older technologies, such as landlines and pagers. The original context also highlights a cultural shift towards more interactive and engaging user experiences, reminiscent of the futuristic visions presented in shows like 'The Jetsons' and the more simplistic, yet foundational, technology depicted in 'The Flintstones.' As companies like Meta, Apple, and Google invest heavily in AR/VR technologies, the groundwork for this transition is being laid, making Vaynerchuk's claim a focal point for future discussions on consumer technology.

"the more we become like the Jetsons, my belief is those who act like the Flintstones will win."

SpeakerThe Ultimate AI Playbook for 2026: Be Early. Go All In. | GaryVee @ Intercom

What Happened

Since the prediction was made, the AR/VR landscape has seen significant developments. Companies have accelerated their investments in AR/VR technologies, with Meta's Quest series and Apple's Vision Pro leading the charge. These devices have begun to penetrate consumer markets, showcasing capabilities that extend beyond gaming and entertainment into practical applications such as remote work, education, and social interaction. For instance, the integration of AR features into applications like Instagram and Snapchat has demonstrated the potential for AR to enhance everyday experiences. However, despite these advancements, AR/VR glasses have not yet achieved the widespread adoption necessary to replace smartphones. Market research indicates that while interest in AR/VR is growing, consumer hesitance remains due to factors such as comfort, battery life, and the need for a robust ecosystem of applications. Additionally, the COVID-19 pandemic shifted consumer behavior towards mobile devices for communication and social interaction, further entrenching the smartphone's role in daily life. Consequently, while there have been strides towards making AR/VR glasses more mainstream, the transition to them as the primary device remains unfulfilled.

"if you treated Twitter and Facebook and Instagram not to just post stuff with the hope that you get something, but you get into the comments and the DMs and you actually care about people and you listen to what they say and you actually engage with them, you could win."

SpeakerThe Ultimate AI Playbook for 2026: Be Early. Go All In. | GaryVee @ Intercom

Assessment

The prediction that AR/VR glasses will replace smartphones as the primary device within a decade is ambitious and reflects an optimistic view of technological evolution. While there are compelling arguments supporting the potential for AR/VR to transform user interaction with technology, the reality is more nuanced. The advancements in AR/VR technology are undeniable, with significant investments from leading tech companies and increasing public interest. However, the transition from smartphones to AR/VR glasses faces substantial hurdles. Consumer comfort, practical applications, and the need for a robust ecosystem of apps are critical factors that have yet to be fully addressed. Moreover, the smartphone's versatility, established user base, and continuous innovation create a formidable barrier for AR/VR glasses to penetrate the market effectively. As we analyze the current trajectory, it becomes clear that while AR/VR glasses may eventually find their place as primary devices, the timeline remains uncertain, and the path to achieving this vision will require overcoming significant technological and societal challenges. Thus, the prediction is not outright incorrect but rather too early, as the necessary conditions for a successful transition are still in development.

"I like spending a lot of time thinking about tomorrow, but I don't like wasting my time on tomorrow."

SpeakerThe Ultimate AI Playbook for 2026: Be Early. Go All In. | GaryVee @ Intercom

What Has Changed Since

The current state of AR/VR technology reflects a complex interplay of advances and consumer reluctance. Major players have released devices that showcase the potential of AR/VR, yet the market has not fully embraced these technologies as replacements for smartphones. For instance, Apple's Vision Pro has been touted for its immersive capabilities, but initial consumer feedback highlights concerns regarding usability and practicality in everyday scenarios. Furthermore, the competitive landscape has shifted; while Meta and Apple lead, new entrants like Google's Gemini and various startups are exploring niche applications of AR/VR, indicating a diversification rather than a clear path to dominance. Additionally, the rise of AI-driven applications, such as ChatGPT, has transformed user expectations for interactivity and personalization, which AR/VR devices must now compete against. The hesitance of consumers to adopt AR/VR glasses is compounded by the fact that smartphones have evolved to meet diverse needs, integrating features like high-quality cameras, extensive app ecosystems, and seamless connectivity. This multifaceted reality suggests that while AR/VR glasses have the potential to become primary devices, the timeline is uncertain, and significant barriers must be overcome.

Frequently Asked Questions

What are the main barriers to AR/VR glasses replacing smartphones?
Key barriers include consumer comfort, battery life, and the need for a comprehensive ecosystem of applications that can match the functionality of smartphones.
How have AR/VR technologies evolved since the prediction?
AR/VR technologies have seen significant advancements, with major companies releasing devices that showcase immersive capabilities, yet widespread adoption remains limited.
What role does consumer behavior play in the adoption of AR/VR glasses?
Consumer behavior is crucial; many users are hesitant to adopt AR/VR glasses due to concerns over practicality and usability in everyday contexts.
Are there any successful applications of AR/VR currently?
Yes, applications in gaming, remote work, and social interaction have shown promise, but they have not yet reached the level of integration seen with smartphones.

Works Cited & Evidence

1

The Ultimate AI Playbook for 2026: Be Early. Go All In. | GaryVee @ Intercom

primary source·Tier 1: Official Primary·GaryVee·Oct 20, 2025

Primary source video

Disclosure: Prediction assessments reflect editorial analysis as of the date shown. Outcome evaluations may be updated as new evidence emerges. This page was generated with AI assistance.